Hackerspaces: Evolution of the Public Library
Hackerspaces, TechShops and Fab Labs and the role that the public library can or should have in the future
Exploring technology, PC gaming, the web, the world and the possible future – mixed with a tasteful dash of humour. Written by tech columnist & multimedia journo Galen Schultz
Informed posts about virtual reality and cyberculure
Virtual reality & cyberculture / web 2.0
27 Jun, 2011
Hackerspaces, TechShops and Fab Labs and the role that the public library can or should have in the future
Virtual reality & cyberculture
14 Dec, 2009
The Dark Web, also known as the Deep Web, invisible web, and dark net, consists of web pages and data that are beyond the reach of search engines. Once upon a time (during 1995) in Edinburgh University, an Irish teenager named Ian Clarke produced a thesis for his computer science course proposing a revolutionary new way for people to use the Internet without detection.
Gaming / Virtual reality & cyberculture
26 Jan, 2009
Stereoscopic 3D hardware makes explosions fly out of the screen and adds depth that makes your computer screen look like a window
Virtual reality & cyberculture
13 Jan, 2009
Virtual reality technology developed for military use is finding application in several walks of life
Virtual reality & cyberculture / web 2.0
19 Sep, 2008
An Australian company has launched a free tool that offers web browsers a world-first opportunity to view the Internet in 3D
Gaming / Virtual reality & cyberculture
6 Aug, 2008
Also referred to as the Wii Nunchuk, this device contains motion-sensing technology as well as an analogue stick
Virtual reality & cyberculture
17 Jul, 2008
Wannado has redefined child entertainment by simulating a world where children can take on adult professions
Virtual reality & cyberculture
1 Jul, 2008
Second Life is becoming rife with destructive practices from child abuse to prostitution and is now becoming a site for religious convergence